Dylan Palmer grew up in the San Francisco Bay Area and has been drawing ever since he could pick up a pencil. He has worked as a freelance artist since 2008 working in both digital and traditional mediums while also attending the Academy of Art University in San Francisco. His work has been accepted into the annual AAU Spring Show every year he has attended and he has taken part in several collaborative projects through the school. These include working as one of the contributing artists for the graphic novel “Ultrasylvannia” and as the lead concept artist on an independent first-person shooter game called “Salvage.” He currently lives and works in San Francisco and divides his time between freelance work and a full time position at Crowdstar as a game artist. He has a huge passion for making images and telling stories and is always looking for new challenges.
Contact via email if interested in commissioning or purchasing original artwork.